_template

NEMESIS

You have a nemesis, an epic and powerful enemy representing and embodying your doom. It's going to take everything you have to take them down in the time you have left.

NAME: %%form_data{nemesis}%%

At the end of every session, answer the question: Did you make progress on defeating your nemesis? If the answer is yes, mark potential. If the answer is no, mark your doom track.

DOOM

You're doomed. Your powers may be killing you, or maybe you're hunted ruthlessly, or maybe you embody an apocalypse. But one way or another, your future is grim. What brings your doom closer?

  • %%form_data{dc1}%%
  • %%form_data{dc2}%%

DOOM TRACK syntax error near `{dt}%% > 0`syntax error near `{dt}%% > 1`syntax error near `{dt}%% > 2`syntax error near `{dt}%% > 3`syntax error near `{dt}%% > 4`

DOOMSIGNS

These are abilities that come to you with your approaching doom. Once you have taken all five doomsigns above the line, you must take “Your doom arrives” the next time your doom track fills.
syntax error near `{d1}%% > 0` %%form_label{d1}%%: Mark your doom track to have a vision about the situation at hand. After the vision, ask the GM a question; they will answer it honestly.
syntax error near `{d2}%% > 0` %%form_label{d2}%%: Mark your doom track to use an ability from any playbook, one time.
syntax error near `{d3}%% > 0` %%form_label{d3}%%: Mark your doom track to appear in a scene with anyone you want.
syntax error near `{d4}%% > 0` %%form_label{d4}%%: Mark your doom track to ignore one of the GM’s stated requirements when you call upon the resources of your sanctuary.
syntax error near `{d5}%% > 0` %%form_label{d5}%%: Mark your doom track to use an Adult Move one time.


syntax error near `{d6}%% > 0` %%form_label{d6}%%

SANCTUARY

You have a place where you can rest, recover, and reflect upon your powers.

FEATURES: %%form_data{fea1}%%, %%form_data{fea2}%%, %%form_data{fea3}%%
DOWNSIDES: %%form_data{dwn1}%%, %%form_data{dwn2}%%

When you call upon the resources of your sanctuary to solve a problem, say what you want to do. The GM will give you one to four conditions you must fulfill to complete your solution:
❑ First, you must…
❑ You’ll need help from…
❑ You and your team will risk danger from…
❑ The best you can do is a lesser version, unreliable and limited
❑ You’ll need to mark one box on your doom track
❑ You’ll have to obtain…

====
[[form]]
fields:
  nemesis:
    type: text
    label: Nemesis
  dc1:
    label: What Brings Your Doom Closer?
    type: select
    values:
      0: overexerting yourself
      1: injuring innocents
      2: facing danger alone
      3: frightening loved ones
      4: showing mercy
      5: talking about it openly
  dc2:
    label: What Brings Your Doom Closer?
    type: select
    values:
      0: overexerting yourself
      1: injuring innocents
      2: facing danger alone
      3: frightening loved ones
      4: showing mercy
      5: talking about it openly
  dt:
    label: Doom
    type: select
    values:
      0: ◯◯◯◯◯
      1: ⬤◯◯◯◯
      2: ⬤⬤◯◯◯
      3: ⬤⬤⬤◯◯
      4: ⬤⬤⬤⬤◯
      5: ⬤⬤⬤⬤⬤
  d1:
    label: Dark Visions
    type: checkbox
  d2:
    label: Infinite Powers
    type: checkbox
  d3:
    label: Portal
    type: checkbox
  d4:
    label: Burning Bright
    type: checkbox
  d5:
    label: Bolstered
    type: checkbox
  d6:
    label: Your doom arrives, confront it and perish
    type: checkbox
  fea1:
    label: Sanctuary Feature
    type: select
    values:
      0: An aide or assistant
      1: Locks and traps
      2: A library of valuable tomes
      3: A scattering of ancient relics
      4: A teleportal
      5: A containment system
      6: A powerful computer
      7: Useful tools
      8: A meditation space
      9: A power battery
      10: A power enhancement system
      11: Healing equipment
      12: Art, music, and food
  fea2:
    label: Sanctuary Feature
    type: select
    values:
      0: An aide or assistant
      1: Locks and traps
      2: A library of valuable tomes
      3: A scattering of ancient relics
      4: A teleportal
      5: A containment system
      6: A powerful computer
      7: Useful tools
      8: A meditation space
      9: A power battery
      10: A power enhancement system
      11: Healing equipment
      12: Art, music, and food
  fea3:
    label: Sanctuary Feature
    type: select
    values:
      0: An aide or assistant
      1: Locks and traps
      2: A library of valuable tomes
      3: A scattering of ancient relics
      4: A teleportal
      5: A containment system
      6: A powerful computer
      7: Useful tools
      8: A meditation space
      9: A power battery
      10: A power enhancement system
      11: Healing equipment
      12: Art, music, and food
  dwn1:
    label: Sanctuary Downside
    type: select
    values:
      0: Difficult to access
      1: Draws dangerous attention
      2: Location known to many
      3: Easily damaged or tampered with
      4: Tied intricately to your doom
  dwn2:
    label: Sanctuary Downside
    type: select
    values:
      0: Difficult to access
      1: Draws dangerous attention
      2: Location known to many
      3: Easily damaged or tampered with
      4: Tied intricately to your doom
[[/form]]

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