Phantom
HERO NAME Phantom
PLAYBOOK The Doomed
REAL NAME Jason Argyris
LOOK man, haunted eyes, official clothing, grim costume
ABILITIES Vitality absorption, telekinesis, memory manipulation
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LABELS

DANGER -2 -1 0 +1 +2 +3
FREAK -2 -1 0 +1 +2 +3
SAVIOR -2 -1 0 +1 +2 +3
SUPERIOR -2 -1 0 +1 +2 +3
MUNDANE -2 -1 0 +1 +2 +3
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CONDITIONS

Afraid (-2 to directly engage a threat)
Angry (-2 to comfort or support or pierce the mask)
Guilty (-2 to provoke someone or assess the situation)
Hopeless (-2 to unleash your powers)
Insecure (-2 to defend someone or reject others' influence)
POTENTIAL 12 ❑❑❑❑❑ »improve

MOMENT OF TRUTH

The prickly tingling fear of your doom, always in your head—it holds you back most of the time. But right here, right now? It gives you the confidence to do anything. After all, what’s the worst that could happen? Is it worse than your doom? Do impossible things. Do anything. But mark a
doomsign after you’re finished.

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TEAM MOVES

When you share a triumphant celebration with someone, give them Influence over you and spend 1 Team from the pool to clear one box on your doom track.

When you share a vulnerability or weakness with someone, give them Influence over you and ask if they honestly think there’s hope for you. If they say yes, mark potential or clear one box of your doom track. If they say no, mark a condition or mark your doom track.

RELATIONSHIPS

  • You told Pop☆Pop all about your doom and the danger you're in.
  • You'd love to kiss Valkyrie before your doom comes.
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INFLUENCE

Arcane and Pop☆Pop start with Influence

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