Phantom
HERO NAME Phantom
REAL NAME Jason Argyris
PLAYER Donn
PLAYBOOK The Doomed
LOOK man, haunted eyes, official clothing, grim costume
ABILITIES Vitality absorption, telekinesis
POTENTIAL ◯◯◯◯◯ »improve
LABELS BASIC MOVES
Danger +1 directly engage a threat
Freak +2 unleaash your powers
Savior +1 defend
Superior -1 assess the situation, provoke someone
Mundane =0 pierce the mask
CONDITIONS take a powerful blow
◯ Afraid (-2 to directly engage a threat)
◯ Angry (-2 to comfort or support or pierce the mask)
◯ Guilty (-2 to provoke someone or assess the situation)
◯ Hopeless (-2 to unleash your powers)
◯ Insecure (-2 to defend someone or reject others’ influence)

MOMENT OF TRUTH
The prickly tingling fear of your doom, always in your head—it holds you back most of the time.
But right here, right now? It gives you the confidence to do anything. After all, what’s the worst
that could happen? Is it worse than your doom? Do impossible things. Do anything. But mark a
doomsign after you’re finished.

RELATIONSHIPS
You told _ all about your doom and the danger you're in.
You'd love to kiss _
before your doom comes.

INFLUENCE
These people matter for what you need to do. Give influence to two of your teammates.

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TEAM MOVES
When you share a triumphant celebration with someone, give them Influence over you and spend
1 Team from the pool to clear one box on your doom track.
When you share a vulnerability or weakness with someone, give them Influence over you and ask
if they honestly think there’s hope for you. If they say yes, mark potential or clear one box of your
doom track. If they say no, mark a condition or mark your doom track.

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