Arcane
HERO NAME Arcane
REAL NAME Seth Sato
PLAYER
PLAYBOOK The Protégé
LOOK Male, lean body, casual clothes, simple costume
ABILITIES Unique: Elemental Control, Shared: Telekinesis/Telepathy, Mentor: Power Mimicry
POTENTIAL ◯◯◯◯◯ »improve
LABELS BASIC MOVES
Danger -1 directly engage a threat
Freak +1 unleaash your powers
Savior +1 defend
Superior +2 assess the situation, provoke someone
Mundane =0 pierce the mask
CONDITIONS take a powerful blow
◯ Afraid (-2 to directly engage a threat)
◯ Angry (-2 to comfort or support or pierce the mask)
◯ Guilty (-2 to provoke someone or assess the situation)
◯ Hopeless (-2 to unleash your powers)
◯ Insecure (-2 to defend someone or reject others’ influence)

MOMENT OF TRUTH
The moment that you show who you really are: your mentor, or something different. You can do
whatever your mentor could do and more. You can do the incredible, even the things they always
failed to accomplish. Of course, they’re not going to see you the same way, no matter which path
you choose…

RELATIONSHIPS

INFLUENCE

690e070de30fa33f3b39c06b16624b2661bcee91.png

Access the Archive You’ve learned about
the superhuman world through your mentor’s
resources. When you first encounter an important
superpowered phenomenon (your call), roll
Superior. On a hit, tell the team one important
detail you’ve learned from your studies. The GM
will tell you what, if anything, seems different
from what you remember. On a 10+, ask the GM
a follow-up question; they will answer it honestly.
On a miss, the situation is well outside your base
of knowledge; the GM will tell you why.

Elemental Warning When you assess the situation before entering into a fight,
you may ask one additional question, even on a miss.

I'm Normal, Damn it! When you directly engage while you are Angry, you can roll + the Label your
mentor denies and clear Angry

TEAM MOVES
When you share a triumphant celebration with someone, ask them if you’ve been a good leader or
effective teammate. If they say yes, your mentor loses Influence over you and you mark potential.
If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label
your mentor embodies.
When you share a vulnerability or weakness with someone, tell them a secret about your mentor
(including your feelings towards them). Give them Influence over you and add 1 Team to the pool.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License